﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using OpenTK.Graphics;

namespace VirtualEnvironmentWPF
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        bool isClosed = false;
        
        public MainWindow()
        {
            //InitializeComponent();

            TestGame game = new TestGame() { Title = "Test OpenGL", WindowState = OpenTK.WindowState.Maximized };
            game.Run(30.0);

            while (game.Visible)
            {
                isClosed = false;
            }
            isClosed = true;            
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            if (isClosed)
                this.Close();
        }
    }
}
